Basic Lesson 1: Publish
Basic Lesson 2: Movie Size
Basic Lesson 3: Action Menu
Basic Lesson 4: Timeline

Basic Lesson 5: Import Image

Lesson 1: Motion Tween

Lesson 2: Shape Tween
Lesson 3: Break Apart
Lesson 4: Motion Guide
Lesson 5: Alpha Fade
Lesson 6: Drag & Drop
Lesson 7: Animated Button
Lesson 8: Load Movie

Lesson 9: Link URL

Lesson 10: Cursor Change
Lesson 11: Add Favorites
Lesson 12: Add Sound
Lesson 13: Insert Scene
Lesson 14: Goto Frame

Lesson 1: Control Movieclips
Lesson 2: Flip Symbol
Lesson 3: Inside Movieclip
Lesson 4: Dynamic Text
Lesson 5: Random Clip
Lesson 6: Actionscript Music
Lesson 7: Symbol Timer
Lesson 8: Rotate Movieclip
Lesson 9: Disable Right-click
Lesson 10: Frame Names
Lesson 11: Side Scroller
Lesson 12: Increasing Velocity
Lesson 13: Visibility
Lesson 14: What's 'this'
Lesson 15: Collectable Items
Lesson 16: Specified Action
Lesson 17: Button Tap Code
Lesson 18: Random in Detail
Lesson 19: Health Bar
Lesson 20: Follow Movieclips

Common Arrays
Lesson 1: Hello World

Lesson 2: Functions
Lesson 3: Loops
Lesson 4: If Statements
Lesson 5: Arrays
Lesson 6: Control Movieclips
Lesson 7: Basic Properties
Lesson 8: Control Movieclips 2

Lesson 9: Adding A Timer

Lesson 10: Saving Data
Lesson 11: Data Objects

Lesson 1: Movement

Lesson 2: Wall Collision
Lesson 3: Shoot
Lesson 4: Shot Collision
Lesson 5: Score

Lesson 1: Character

Lesson 2: Eye Movement
Lesson 3: Arm Movement
Lesson 4: Walking
Lesson 5: Background
Lesson 6: Loop Background

Lesson 1: Orbital Dots 1

Lesson 2: Orbital Dots 2
Lesson 3: Spinning 1
Lesson 4: Spinning 2
Lesson 5: Easing Spaceship
Lesson 6: Sprite 3d
Lesson 7: Bouncy Ball
Lesson 8: Bouncy Ball 2
Lesson 9: Simple Collision

Lesson 10: Crazy Tiles


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home > learn flash > advanced lesson 14  

 Advanced Lesson Fourteen: Whats "this"

1.) Learn what the keyword "this" means

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2.) In this tutorial You need the following: a symbol you want to work with, and your actions panel

3.) Sometimes when you are working in your program you will notice that you can not always use the same instance name. For when ever you have multiples of the same symbol on the Frame you are working with, and it will only work for 1 symbol with that instance name.
To fix this problem, you can directly work within the symbol instead of using a secondary movieclip to control your movie clip, by using the "this" keyword .

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4.) So to do this, you first select the movie clip you want to work with directly.

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5.) Then just add your code, using the this keyword, instead of using what we would normally use such as "_root.ghost"
this code says that this object selected with this actionscript will continue left on the x axis forever.





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