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home > learn flash > lesson 6  
 

 Lesson Six:   Drag & Drop

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1.) Create some sort of artwork on the stage, or import some(cntrl+R) For my example, I'm using this anime character's head.
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2.) Select the entire object and press Control+G to group them, or go to Modify-Group. Next, select your grouped object by clicking on it and go to Insert>Convert to Symbol(F8). Convert the object to a button symbol, and feel free to name it whatever you want.(I named her Shaggy)
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3.) Double click on your new button, add a keyframe(F6) for each button state. If you want to have something happen to the button in each state, make those changes now. Okay, now go back to your scene(Mine happens to be scene 1) and single click on your draggable object.
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4.) Go to your instance panel(Control+I) and select the objects panel. Go to the actions book, start drag, uncheck the release button and check press instead. With the code in the right selected, go to stop drag. Your code should look like this. (above)
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5.) The final step is probably the easiest. Make a new movie clip(Control+F8) and drag your button from the library into the movie clip. PUBLISH your done.
-jeff

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